Playable build

Dungeon of the Deep

A top-down pixel dungeon crawler with procedural room layouts, escalating areas, puzzle chambers, gate progression, and multi-phase boss fights.

Core loop

Clear rooms. Earn keys. Go deeper.

Fight through enemy and boss rooms, collect keys, unlock gates, and push into harder areas. Every run changes room order and encounter flow so each playthrough feels different.

Live build Browser playable Procedural run
WASD move Mouse aim Boss keys Area gates

Play here

Embedded on TitusJohnson.com

Controls: WASD move, mouse aim, left click shoot, E interact, M map, I inventory, and 1-3 to switch weapons.